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3ds max 2021 new features
3ds max 2021 new features




3ds max 2021 new features

  • Improved Selection Methods: Select objects and components in scenes with greater ease via improved selection radius for HD monitors (1080p through 4K).
  • 3ds max 2021 new features

    Path Deform is backwards compatible with older scenes.

  • Redesigned Path Deform: Benefit from enhanced performance and stability with a redesigned Path Deform modifier that features per element deformation, support for multiple curves in the path and loopback.
  • Arnold Renderer Upgrades: Powerful new Arnold 6.1 features and capabilities include new post-processing nodes, nested dielectrics, an even faster GPU renderer, and Random Walk 2 Sub Surface Scattering for Physical Materials.
  • A new color/spectrum ramp and shader within 3ds Max syncs point cloud data with how it is displayed in ReCap.
  • Viewport Improvements: Render at various resolutions in the active shade viewport to speed up rendering previews when working with high-resolution monitors, or enable bloom in the viewport and adjust quality and radius, strength, tint, threshold and other settings.
  • View feedback about the remaining number of shaders compiling for viewport display in the status bar.
  • Enhanced Materials and Shaders: Speed creation of PBR or physical materials by loading a range of texture files with new PBR Import.
  • 3ds max 2021 new features

    3ds Max 2021.3 feature highlights include:






    3ds max 2021 new features