Improved Selection Methods: Select objects and components in scenes with greater ease via improved selection radius for HD monitors (1080p through 4K).
Path Deform is backwards compatible with older scenes.
Redesigned Path Deform: Benefit from enhanced performance and stability with a redesigned Path Deform modifier that features per element deformation, support for multiple curves in the path and loopback.
Arnold Renderer Upgrades: Powerful new Arnold 6.1 features and capabilities include new post-processing nodes, nested dielectrics, an even faster GPU renderer, and Random Walk 2 Sub Surface Scattering for Physical Materials.
A new color/spectrum ramp and shader within 3ds Max syncs point cloud data with how it is displayed in ReCap.
Viewport Improvements: Render at various resolutions in the active shade viewport to speed up rendering previews when working with high-resolution monitors, or enable bloom in the viewport and adjust quality and radius, strength, tint, threshold and other settings.
View feedback about the remaining number of shaders compiling for viewport display in the status bar.
Enhanced Materials and Shaders: Speed creation of PBR or physical materials by loading a range of texture files with new PBR Import.